TRAVELLER Digest 506

Topics covered in this issue include:

  1) RICE Paper NPCS by lewis@chara.gsu.edu (Lewis Roberts)
  2) Re: GDW and the Future by PPUGLIESE@pimacc.pima.edu
  3) Re: TRAVELLER digest 498 by PPUGLIESE@pimacc.pima.edu
  4) Dgp??? by "V.A.G." <GREI5001@pcmail.uni-trier.de>
  5) FASA, or elsewhere? by Christopher_Griffen_at_DMC-SJ3@dmcwave.com (Christopher Griffen)
  6) Collapse Data - Gemini Subsector by Michael Bailey <pd82495@wapol.gov.au>
  7) by traveller@MPGN.COM
  8) Collapse Data - Jardin Subsector by Michael Bailey <pd82495@wapol.gov.au>
  9) Drop tanks by cyhiggin@usa.pipeline.com (Dragoness)
 10) User no longer holds account here. by "Peter Laing" <SUPERVISOR@ee2.ee.cit.ac.nz>
 11) by Oliver Albrecht <ollichid@sp.zrz.TU-Berlin.DE>

----------------------------------------------------------------------

Date: Wed, 6 Dec 95 01:48:12 -0500
From: lewis@chara.gsu.edu (Lewis Roberts)
To: traveller@MPGN.COM
Subject: RICE Paper NPCS
Message-ID: <9512060648.AA21618@chara.gsu.edu>

Hi,
I wrote up two NPCs from the RICE PAPER on Lewis and on Gerome.
Hope they are useful.

NPCS of the RICE Papers
Circa 1201

Governor Justin Muurgan
Muurgan  was elected Governor of Lewis, by the settlers that reside
there.  For  further information on the Governor's history see the RICE Paper 
on the planet Lewis.

Governor Muurgan is 105 years old.  Even though he is ancient, his body is in 
rather good condition.  He prides himself on walking two miles everyday.  He
  does this even when travelling on a starship.  This often annoys the crew, as 
he tends to like to stroll around engineering bays.  He has a closely cropped
  thinning white hair, and a very dark complexion.

The Governor is often travelling to meet with supporters, or to gather
more supporters.  He meets with  small groups of people, here and there.  He 
only addresses large crowds, on those worlds where the cause of Lewis is a
  popular one.  On these worlds he often attends fundraisers, and other gala 
events.  He is often invited to parties where he is a  minor celebrity.

The Governor is a driven by the idea of freedom for his people.  He will do 
almost anything to get them free.  He realizes that most of the
people who invite him to parties, or come  to his  speeches, are more 
interested  in his celebrity than his cause.   But if they donate money,  they 
help the
  cause, even if they don't believe in it as much as he does.

Stats:235A7B-0-6

Skills:  Farming-2
          Admin/Legal-5
Bargin-4
Leadership-5
Recruiting-3
History (General)-1
Interview-3
Carousing
Dance-0
Persuasion-3


----------------------------------------------------------------
Commander Wafoua Syoisuis
  Cmmdr Syoisuis is the  Commander of the Squardon enforcing the
Red Zone around Gerome/Rhylanor.
Syouisuis is a Regency Aslan, his family has been  in the Marches for about 120 
 years, they were the survivors of a small clan that lost
a particularly vicious clan war.  As he is a  Regency Aslan, he acts fairly 
human.  He recognizes that different sexes  can preform the same job,  that
  humans have a sense of honor, though it is different than that of Aslans.  
Several True Aslan have challenged Syoisuis
to duels.  Syoisouis has won all of these, this has given him some measure of 
respect from True Aslan.
  Cmmdr  Syoisuis has had a illustrious career, at first being assigned to 
patrolling the Coreward border of the Aramis  Subsector.  As a Lieutenant he was
  instrumental in stopping a Vargr Corsair raid on Nasemin.  For this he 
received the first of his many commedations.
After several years he was transfered to the 23rd fleet. In 1191 he was given 
command of the 49th Squadron.  He hopes to make Admiral before he retires,
  which will  probably be in 10 years or so.
   Syoisuis is extremly loyal to the Regency, and the Regency Navy.  He will do 
what ever it takes to keep them safe.  He has no problem
covering up the mistakes that lead to the Red Zone on Gerome.  He has to deal 
with individuals who have attempted to break the Red Zone, he will deal with
  them harshly.  THe lightest sentence would be imprisonment on Exile/Deneb.

Stats:A89697-0-8
Skils:Dewclaw-5
Pilot-3
Stealth-2
Fleet Tactic-6
Interview-3
Ship Tactics-3
Computer-3
Leaderhip-3
Persuasion-2


Lewis

------------------------------

Date: Wed, 06 Dec 1995 01:39:54 -0700
From: PPUGLIESE@pimacc.pima.edu
To: traveller@MPGN.COM
Subject: Re: GDW and the Future
Message-ID: <01HYGWYN455E8Y7S67@pimacc.pima.edu>

From:IN%"traveller@MPGN.COM"  5-DEC-1995 09:17:28.16
To:IN%"traveller@MPGN.COM"  "Multiple recipients of list"
CC:
Subj:RE: GDW and the Future


Benedict Wolf writes:

>If your debt/asset ratios are correct, GDW is _increasing_ its liabilities
>(or reducing equity).

   That would be true if the ratio were negative.  Here are the numbers
from which it was derived:

                                 1989                        1991
Current Assets ($)            369,787                     372,034
Current Liabilities ($)       215,444                     141,951
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I always understood that debt/asset ratio implied that debt was *divided*
by asset not vice versa. If asset was divided by debt, as you have done,
wouldn't that be asset/debt ratio?

Phil

ppugliese@pimacc.pima.edu

------------------------------

Date: Wed, 06 Dec 1995 02:07:29 -0700
From: PPUGLIESE@pimacc.pima.edu
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 498
Message-ID: <01HYGXF7ZETK8Y7S67@pimacc.pima.edu>

From:IN%"traveller@MPGN.COM" 29-NOV-1995 20:05:06.56
To:IN%"traveller@MPGN.COM"  "Multiple recipients of list"
CC:
Subj:RE: TRAVELLER digest 498

Dear Folks -

1.      DROP TANKS

Jyrki repied to my query:
>Can anyone explain the benefits to military ships?"
>>When military ships use drop tanks to jump to hostile system, they
>>arrive to their destination with their fuel tanks FULL. So here are some
>>benefits:

I assume you mean that they have not used the fuel in their drop tanks for
the jump?

eg. the Gazelle: it operates at j-4 if the fuel in the tanks is used AND the
tanks are retained. To retain the tanks and NOT use the fuel in them, it would
have to jump in at about j-2.

Sound correct?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^6

In CT the Gazelle was something of an exception. It was designed to jump
while retaining drop tanks. Most CT designs were not. If the Gazelle does
not use fuel from drop tanks it goes J-2 if the tanks are carried irregard-
less of their contents. If it uses fuel from the drop tanks & retains the
tanks it goes J-4. If it uses fuel from the tanks & drops them before jump
it goes J-6.

For an example of ships that weren't really designed to retain drop tanks
we can look at the CT Tigress. It only has enough internal tankage for J-3
but engines powerful enough for J-4. If it doesn't drop the tanks before
jump it still only goes J-3 & will not have quite enough fuel for J-1 when
it arrives. If it drops the tanks it can go J-4 & have to refuel before
jumping again or go J-2 & still have enough fuel for another J-2 when it
arrives.

BTW, I always figured that tankers were routinely assigned, along with
other support & escort ships, to Batrons & that these ships could provide
drop tanks. They might even hang around & collect them after the BB's
jump & then follow them a little later.

Phil

ppugliese@pimacc.pima.edu


------------------------------

Date:          Wed, 6 Dec 1995 18:52:19 MET
From: "V.A.G." <GREI5001@pcmail.uni-trier.de>
To: traveller@MPGN.COM
Subject: Dgp???
Message-ID: <503D6BA250D@pcmail.uni-trier.de>

In one of the previous digests, someone wrote, that DGP was still out
there, somewhere.....
Is this true? Since i have not heard too much (nothing) from them for
the last 2-3 years, i assumed they would have broken down by now, sad
as it is.
VAG
--------------------------------------------------------------
-What's the average airspeed velocity of an unlaiden swallow?
An african or european one?
-I don't know that!!!.....Aaaaarrrrgggghhhh!!!!
--------------------------------------------------------------
-Don't hold me up: I am just barely ahead of insanity!!!!

------------------------------

Date: Wed, 6 Dec 1995 10:35:10 -0800
From: Christopher_Griffen_at_DMC-SJ3@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: FASA, or elsewhere?
Message-ID: <0c5e3a40@MailXFER.DMCWAVE.COM>

Responding to William Hostman:

>>I myself am vehemently opposed to FASA getting their hands on anything,
especially after their Star Trek RPG blunders. They exceeded their
copyright liscencing, and *F*O*O*P* STRPG, their one GOOD game, was off the
market. I was searching for the Next Gen and Marines supplements, and my
local game store put me on the phone with their distributor, who patiently
explained that fasa had just BOUGHT BACK all the STRPG stuff off the
distributor's shelves.<<

Maybe, but there are two sides to every coin.  I've got it on good authority
that FASA may not've been entirely at fault in the loss of the Star Trek
license.  I understand that it was frustrating for many players of the game, but
Paramount may have had ulterior motives in pulling the license.  Paramount's TNG
excuse might have been just the first thing they could find as a reason to pull
the license.  The jury's still out.  If we see a TSR Star Trek RPG in the
future, I think we'll have reason to believe that FASA wasn't entirely at fault.

>>If someone must buy Traveller, let it be a group of fans, or anyone BUT
=46ASA. West End would be excellent, and they are used to producing high
quality, low glitz, easy to use, fun to read supplements. And they deliver
fairly close to on time. Or maybe SJG, who produce some of the highest
quality materials around, even if they run as much as 7 years or more late
(like GURPS Mecha).<<

You're on target regarding quality, but let's talk business.  WEG already has
Star Wars.  There's no way they're going to dilute their line with another
sci-fi game.  They'd be competing with themselves.

SJG:  Maybe.  But they'd be more likely to take the Traveller background and
make it a GURPS sourcebook than actually continuing development along the lines
of the established Traveller rules.  Though this may not be an entirely bad
thing! <g>

--Chris

------------------------------

Date: Thu, 07 Dec 1995 02:42:21 -1600
From: Michael Bailey <pd82495@wapol.gov.au>
To: traveller@MPGN.COM
Subject: Collapse Data - Gemini Subsector
Message-ID: <9512061839.AA01095@phq1002.wapol.gov.au>

UNOFFICIAL collapse data for the Gemini subsector (O/Solomani Rim).  This
area is part of the site for my Near Bootes Commonwealth campaign.

UPP Data - Gemini Subsector

Gemini Subsector - Subsector O of the Solomani Rim Sector.
1116 Data

Ys            1732 A847869-E  N Mi              A  520 Im K4 V
Cameroon      1736 E442100-8    Lo Ni Po           204 So K2 V
Hamilcar      1738 A26A9AA-E    Hi Wa Cp           513 So G7 V
Parsifal      1739 B730878-B    Na Po De           903 So K8 V M5 D K4 D
Aristotle     1740 A269985-E  N Hi                 420 So G4 V
Remulak       1833 A974769-E  N Ag Mi              512 Im A2 V
Chernozem     1836 AA85983-C    Hi                 103 So F6 V
Hephaistos    1931 A98A776-D    Ri Wa              202 Im F5 V
Calgary       2031 CA9A4AC-B    Ni Wa              525 Im K8 V
Inferno       2131 C578855-B                       824 Im K8 D
Forlorn       2132 C496365-D    Lo Ni Mi           224 Im K9 D
New Greenpern 2135 B798443-C  N Ni                 704 So F2 IV
Gwynedd       2138 A9D78A9-D  N Fl                 104 So G4 V
Medea         2235 C779450-D    Ni                 603 So K4 V
Pollux        2236 X000000-0    Lo Ni As Ba     R  600 So K0 III
Hanuman       2240 B9BA68A-A    Ni Fl Wa           213 So F4 V M0 D
Siva          2337 E210211-C    Lo Ni              724 So M6 D
Castor        2339 A0009AB-A    Hi Na In As        500 So K0 III
Smade's Plane 2433 D778200-5    Lo Ni              802 Im M1 V

Travel Codes    : A - TAS Amber Zone, R - TAS Red Zone
Allegiance Codes: Im - Third Imperium, So - Solomani Confederation

In 1116, the Gemini subsector had a population of 147.6 billion.  The
highest population was 5.9 billion, at Hamilcar.  Highest tech level was 14
(E), at Ys, Hamilcar, Aristotle and Remulak.

Gemini Subsector - Subsector O of the Solomani Rim Sector.
1201 Data

Ys            1732 A847869-E  N Mi              A  520 Im K4 V
              1732 X84786A-5                    B  320 Wi K4 V
Cameroon      1736 E442100-8    Lo Ni Po           204 So K2 V
              1736 X442143-5    Lo Ni Po           104 Wi K2 V
Hamilcar      1738 A26A9AA-E    Hi Wa Cp           513 So G7 V
              1738 D26A8BC-A    Wa                 113 NB G7 V
Parsifal      1739 B730878-B    Na Po De           903 So K8 V M5 D K4 D
              1739 X730000-0    Ba De              003 -- K8 V M5 D K4 D
Aristotle     1740 A269985-E  N Hi                 420 So G4 V
              1740 C26989C-9    Ri                 320 NB G4 V
Remulak       1833 A974769-E  N Ag Mi              512 Im A2 V
              1833 C984879-9                    B  112 Wi A2 V
Chernozem     1836 AA85983-C    Hi                 103 So F6 V
              1836 DA85976-7    Hi                 203 NB F6 V
Hephaistos    1931 A98A776-D    Ri Wa              202 Im F5 V
              1931 D98A769-6    Wa              B  802 Wi F5 V
Calgary       2031 CA9A4AC-B    Ni Wa              525 Im K8 V
              2031 XA9A443-5    Lo Ni Wa        B  224 Wi K8 V
Inferno       2131 C578855-B                       824 Im K8 V
              2131 X578968-3    Hi In           B  224 Wi K8 V
Forlorn       2132 C496365-D    Lo Ni Mi           224 Im K9 V
              2132 X496366-6    Lo Ni           B  124 Wi K9 V
New Greenpern 2135 B798443-C  N Ni                 704 So F2 IV
Reprise       2135 C798440-8    Lo Ni           B  304 Wi F2 IV
Gwynedd       2138 A9D78A9-D  N                    104 So G4 V
              2138 D9D7852-B  N Hi                 504 Wi G4 V
Medea         2235 C779450-D    Ni                 603 So K4 V
              2235 X779483-1    Lo Ni           B  103 Wi K4 V
Pollux        2236 X000000-0    As Ba           R  600 So K0 III
              2236 X000000-0    As Ba              000 -- K0 III
Hanuman       2240 B9BA68A-A    Ni Fl Wa           213 So F4 V M0 D
              2240 X9BA000-0    Ba Fl Wa           013 -- F4 V M0 D
Siva          2337 E210211-C    Lo Ni              724 So M6 D
              2337 X210000-0    Ba                 024 -- M6 D
Castor        2339 A0009AB-A    Hi Na In As        500 So K0 III
              2339 X000000-0    Ba As              000 -- K0 III
Smade's Plane 2433 D778200-5    Lo Ni              802 Im M1 V
              2433 E778202-4    Lo Ni              402 Wi M1 V

Travel Codes    : A - TAS Amber Zone, R - TAS Red Zone, B - Balkanized World
Allegiance Codes: Im - Third Imperium, So - Solomani Confederation,
                  Wi - Wilds, NB - Near Bootes Commonwealth

In 1201, the Gemiini subsector has a population of 5.62 billion, this
represents a decrease of 146.98 billion since 1117.  The highest population
is 2.2 billion, at Chernozem.  Highest tech level is 11 (B), at Gwynedd.

Michael Bailey (pd82495@wapol.gov.au)

"I was implying that the Honorable Member for Wentworth was like a lizard on
a rock - alive, but looking dead"
Prime Minister Paul Keating (on former Opposition Leader John Hewson)


------------------------------

Date: Wed, 6 Dec 1995 13:53:51 -0500
From: traveller@MPGN.COM
Message-ID: <199512061853.NAA01127@mail.intercon.com>

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From: Michael Bailey <pd82495@wapol.gov.au>
To: Multiple recipients of list <traveller@mpgn.com>
Subject: Collapse Data - Gemini Subsector
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UNOFFICIAL collapse data for the Gemini subsector (O/Solomani Rim).  This
area is part of the site for my Near Bootes Commonwealth campaign.

UPP Data - Gemini Subsector

Gemini Subsector - Subsector O of the Solomani Rim Sector.
1116 Data

Ys            1732 A847869-E  N Mi              A  520 Im K4 V
Cameroon      1736 E442100-8    Lo Ni Po           204 So K2 V
Hamilcar      1738 A26A9AA-E    Hi Wa Cp           513 So G7 V
Parsifal      1739 B730878-B    Na Po De           903 So K8 V M5 D K4 D
Aristotle     1740 A269985-E  N Hi                 420 So G4 V
Remulak       1833 A974769-E  N Ag Mi              512 Im A2 V
Chernozem     1836 AA85983-C    Hi                 103 So F6 V
Hephaistos    1931 A98A776-D    Ri Wa              202 Im F5 V
Calgary       2031 CA9A4AC-B    Ni Wa              525 Im K8 V
Inferno       2131 C578855-B                       824 Im K8 D
Forlorn       2132 C496365-D    Lo Ni Mi           224 Im K9 D
New Greenpern 2135 B798443-C  N Ni                 704 So F2 IV
Gwynedd       2138 A9D78A9-D  N Fl                 104 So G4 V
Medea         2235 C779450-D    Ni                 603 So K4 V
Pollux        2236 X000000-0    Lo Ni As Ba     R  600 So K0 III
Hanuman       2240 B9BA68A-A    Ni Fl Wa           213 So F4 V M0 D
Siva          2337 E210211-C    Lo Ni              724 So M6 D
Castor        2339 A0009AB-A    Hi Na In As        500 So K0 III
Smade's Plane 2433 D778200-5    Lo Ni              802 Im M1 V

Travel Codes    : A - TAS Amber Zone, R - TAS Red Zone
Allegiance Codes: Im - Third Imperium, So - Solomani Confederation

In 1116, the Gemini subsector had a population of 147.6 billion.  The
highest population was 5.9 billion, at Hamilcar.  Highest tech level was 14
(E), at Ys, Hamilcar, Aristotle and Remulak.

Gemini Subsector - Subsector O of the Solomani Rim Sector.
1201 Data

Ys            1732 A847869-E  N Mi              A  520 Im K4 V
              1732 X84786A-5                    B  320 Wi K4 V
Cameroon      1736 E442100-8    Lo Ni Po           204 So K2 V
              1736 X442143-5    Lo Ni Po           104 Wi K2 V
Hamilcar      1738 A26A9AA-E    Hi Wa Cp           513 So G7 V
              1738 D26A8BC-A    Wa                 113 NB G7 V
Parsifal      1739 B730878-B    Na Po De           903 So K8 V M5 D K4 D
              1739 X730000-0    Ba De              003 -- K8 V M5 D K4 D
Aristotle     1740 A269985-E  N Hi                 420 So G4 V
              1740 C26989C-9    Ri                 320 NB G4 V
Remulak       1833 A974769-E  N Ag Mi              512 Im A2 V
              1833 C984879-9                    B  112 Wi A2 V
Chernozem     1836 AA85983-C    Hi                 103 So F6 V
              1836 DA85976-7    Hi                 203 NB F6 V
Hephaistos    1931 A98A776-D    Ri Wa              202 Im F5 V
              1931 D98A769-6    Wa              B  802 Wi F5 V
Calgary       2031 CA9A4AC-B    Ni Wa              525 Im K8 V
              2031 XA9A443-5    Lo Ni Wa        B  224 Wi K8 V
Inferno       2131 C578855-B                       824 Im K8 V
              2131 X578968-3    Hi In           B  224 Wi K8 V
Forlorn       2132 C496365-D    Lo Ni Mi           224 Im K9 V
              2132 X496366-6    Lo Ni           B  124 Wi K9 V
New Greenpern 2135 B798443-C  N Ni                 704 So F2 IV
Reprise       2135 C798440-8    Lo Ni           B  304 Wi F2 IV
Gwynedd       2138 A9D78A9-D  N                    104 So G4 V
              2138 D9D7852-B  N Hi                 504 Wi G4 V
Medea         2235 C779450-D    Ni                 603 So K4 V
              2235 X779483-1    Lo Ni           B  103 Wi K4 V
Pollux        2236 X000000-0    As Ba           R  600 So K0 III
              2236 X000000-0    As Ba              000 -- K0 III
Hanuman       2240 B9BA68A-A    Ni Fl Wa           213 So F4 V M0 D
              2240 X9BA000-0    Ba Fl Wa           013 -- F4 V M0 D
Siva          2337 E210211-C    Lo Ni              724 So M6 D
              2337 X210000-0    Ba                 024 -- M6 D
Castor        2339 A0009AB-A    Hi Na In As        500 So K0 III
              2339 X000000-0    Ba As              000 -- K0 III
Smade's Plane 2433 D778200-5    Lo Ni              802 Im M1 V
              2433 E778202-4    Lo Ni              402 Wi M1 V

Travel Codes    : A - TAS Amber Zone, R - TAS Red Zone, B - Balkanized World
Allegiance Codes: Im - Third Imperium, So - Solomani Confederation,
                  Wi - Wilds, NB - Near Bootes Commonwealth

In 1201, the Gemiini subsector has a population of 5.62 billion, this
represents a decrease of 146.98 billion since 1117.  The highest population
is 2.2 billion, at Chernozem.  Highest tech level is 11 (B), at Gwynedd.

Michael Bailey (pd82495@wapol.gov.au)

"I was implying that the Honorable Member for Wentworth was like a lizard on
a rock - alive, but looking dead"
Prime Minister Paul Keating (on former Opposition Leader John Hewson)


------------------------------

Date: Thu, 07 Dec 1995 03:06:25 -1600
From: Michael Bailey <pd82495@wapol.gov.au>
To: traveller@MPGN.COM
Subject: Collapse Data - Jardin Subsector
Message-ID: <9512061903.AA01323@phq1002.wapol.gov.au>

UNOFFICIAL collapse data for the Jardin subsector (M/Solomani Rim).

UPP Data  - Jardin Subsector

Jardin Subsector - Subsector M of the Solomani Rim Sector.
1116 Data

Swinburne     0136 C720620-A    Na Ni Po De        400 So M6 V M2 D
Erech         0138 C844577-9    Ag Ni              310 So K5 V
Luzon         0231 D420400-7    Ni Po De           935 So G9 V
Jardin        0233 A4679BC-D  N Hi Cp              702 So G3 V
Theseus       0237 B7A3744-E    Fl                 803 So M8 V M3 D
Barsoom       0239 A25499B-D  N Hi                 302 So K5 V
Gladstone     0240 A967755-D    Ag Ri              310 So K9 V
Liberte       0331 B100886-C    Na Va              802 So M5 V
Pilgham       0332 B44296A-B    Hi In Po           512 So G8 V
Miasma        0335 C678500-9    Ag Ni              224 So F2 V M9 D
Kraken        0432 C57A587-B    Ni Wa              935 So M1 V M2 D
Durgha        0434 B612400-D    Ni Ic              205 So M4 V
Dolor         0437 B211887-D  N Na Ic              934 So M1 V M4 D
Zhongguo      0438 B444722-D    Ag                 123 So K8 V
Ormadz        0440 B300599-C    Ni Va              813 So M0 V M3 D
Cadmus        0532 C532423-B    Ni Po              822 So K8 V M7 D
Skyron        0533 B312433-C    Ni Ic              302 So M5 V M8 D
Chinon        0536 C696846-B                       322 So G5 V M8 D
Sionnach      0632 C533369-C    Lo Ni Po           212 So F6 V M1 D
Nonsuch       0637 C434210-D    Lo Ni              800 So M1 V M5 D
Ptolemy       0639 B543686-C    Ni Po              814 So M1 V M0 D
Arisia        0640 B57A566-E    Ni Wa              615 So K8 V
Wallach       0832 D478452-A    Ni                 604 So M0 V
Thalassa      0833 A48A78A-E    Ri Wa              210 So M1 VI
Odysseus      0835 A6598DE-E                       502 So K4 V M6 D

Travel Codes    :  A - TAS Amber Zone, R - TAS Red Zone
Allegiance Codes:  So - Solomani Confederation

In 1116, the Jardin subsector had a population of 18.8 billion.  The highest
population was 7.2 billion, at Jardin.  The highest tech level was 14 (E),
at Theseus, Arisia, Thalassa and Odysseus.

Jardin Subsector - Subsector M of the Solomani Rim Sector.
1201 Data

Swinburne     0136 C720620-A    Na Ni Po De        400 So M6 V M2 D
              0136 X720000-0    Ba De              000 -- M6 V M2 D
Erech         0138 C844577-9    Ag Ni              310 So K5 V
              0138 X844565-7    Lo Ni Ag        B  110 Wi K5 V
Luzon         0231 D420400-7    Ni Po De           935 So G9 V
              0231 X420000-0    Ba De              035 -- G9 V

Jardin        0233 A4679BC-D  N Hi Cp              702 So G3 V
              0233 X467966-5    Hi              B  102 Wi G3 V
Theseus       0237 B7A3744-E    Fl                 803 So M8 V M3 D
              0237 X7A3000-0    Ba Fl              003 -- M8 V M3 D
Barsoom       0239 A25499B-D  N Hi                 302 So K5 V
              0239 X25476B-6                    B  102 Wi K5 V
Gladstone     0240 A967755-D    Ag Ri              310 So K9 V
              0240 X967766-2    Hi              B  110 Wi K9 V
Liberte       0331 B100886-C    Na Va              802 So M5 V
              0331 X100000-0    Ba Va              002 -- M5 V
Pilgham       0332 B44296A-B    Hi In Po           512 So G8 V
              0332 X442569-5    Lo Ni Po        B  212 Wi G8 V
Miasma        0335 C678500-9    Ag Ni              224 So F2 V M9 D
              0335 X67856E-3    Ag Lo Ni        B  124 Wi F2 V M9 D
Kraken        0432 C57A587-B    Ni Wa              935 So M1 V M2 D
              0432 X57A56A-2    Lo Ni Wa        B  335 Wi M1 V M2 D
Durgha        0434 B612400-D    Ni Ic              205 So M4 V
              0434 X612000-0    Ba Ic              005 -- M4 V
Dolor         0437 B211887-D  N Na Ic              934 So M1 V M4 D
              0437 X211000-0    Ba Ic              034 -- M1 V M4 D
Zhongguo      0438 B444722-D    Ag                 123 So K8 V
              0438 C444566-7    Lo Nni Ag       B  423 Wi K8 V
Ormadz        0440 B300599-C    Ni Va              813 So M0 V M3 D
              0440 X300000-0    Ba Va              013 So M0 V M3 D
Cadmus        0532 C532423-B    Ni Po              822 So K8 V M7 D
              0532 X532000-0    Ba                 022 So K8 V M7 D
Skyron        0533 B312433-C    Ni Ic              302 So M5 V M8 D
              0533 X312000-0    Ba Ic              002 So M5 V M8 D
Chinon        0536 C696846-B                       322 So G5 V M8 D
              0536 X696877-7                    B  222 Wi G5 V M8 D
Sionnach      0632 C533369-C    Lo Ni Po           212 So F6 V M1 D
              0632 X533000-0    Ba                 012 -- F6 V M1 D
Nonsuch       0637 C434210-D    Lo Ni              800 So M1 V M5 D
              0637 X434000-0    Ba                 000 -- M1 V M5 D
Ptolemy       0639 B543686-C    Ni Po              814 So M1 V M0 D
Port Royal    0639 C54376D-9    Po                 114 Wi M1 V M0 D
Arisia        0640 B57A566-E    Ni Wa              615 So K8 V
              0640 X57A556-8    Lo Ni Wa           215 Wi K8 V
Wallach       0832 D478452-A    Ni                 604 So M0 V
              0832 X478412-5    Lo Ni              204 Wi M0 V
Thalassa      0833 A48A78A-E    Ri Wa              210 So M1 VI
              0833 X48A767-3    Wa              B  110 Wi M1 VI
Odysseus      0835 A6598DE-E                       502 So K4 V M6 D
              0835 X65986C-8                    B  402 Wi K4 V M6 D

Travel Codes    :  B - Balkanized World
Allegiance Codes:  So - Solomani Confederation, Wi - Wilds

In 1201, the Jardin subsector has a population of 2.28 billion, this
represents a decline of 16.52 billion since 1116.  The highest population is
1.6 billion, at Jardin. The highest tech level is 9, at Port Royal.
Michael Bailey (pd82495@wapol.gov.au)

"I was implying that the Honorable Member for Wentworth was like a lizard on
a rock - alive, but looking dead"
Prime Minister Paul Keating (on former Opposition Leader John Hewson)


------------------------------

Date: Wed, 6 Dec 1995 15:40:40 -0500
From: cyhiggin@usa.pipeline.com (Dragoness)
To: traveller@MPGN.COM
Subject: Drop tanks
Message-ID: <9512062040.AA18602@>

>In other words, I am *NOT* convinced that drop tanks have any place on a
>military vessel (Eurisko's results aside). Merchant shipping on standard
runs;
>yes, this is very feasible. Can anyone explain the benefits to military
ships?

Every military ship I design has MANDATORY drop tank fittings.
Very simple reason: when planning major operations, they
allow an entire fleet to arrive in the target system with
FULL jump fuel tanks. This allows the option of RETREAT if
things get too hot.  This also gives you a lot of extra
maneuver fuel if you don't need to retreat, but need to
do a lot of pursuits and so on.

               -- Cynthia

-----------------------------------------------------------------
"And the angels had guitars
           even before they had wings" -- Meatloaf
-----------------------------------------------------------------

------------------------------

Date:          Thu, 7 Dec 1995 09:58:47 +1200
From: "Peter Laing" <SUPERVISOR@ee2.ee.cit.ac.nz>
To: traveller@MPGN.COM
Subject: User no longer holds account here.
Message-ID: <10A32E4D2C@ee2.ee.cit.ac.nz>

Hi, Andrew is no longer here [All students classes have finished] and
all student accounts have been deleted as of yesterday [06/12/95]
I dont know if he';s planning on returning next year, but if he does
drop in over the next few days, I will forward this email to him.

Hope this helps

Pete

> To:             Postmaster
> From:           Postmaster
> Date sent:      Thu, 7 Dec 95 9:48:39 GMT+12
> Subject:        Delivery failure

> Failed message:
> reason - 'User <muriean@ee2> not known at this site.'
> ---
> $$<traveller@mpgn.com>
> <muriean@ee2>
>
> Return-path: <traveller@mpgn.com>
> Received: from kai.ee.cit.ac.nz by ee2.ee.cit.ac.nz (Mercury 1.11);
>     Thu, 7 Dec 95 9:48:32 GMT+12
> Received: from Ambassador.MPGN.COM by kai.ee.cit.ac.nz (4.1/SMI-4.1)
>     id AA07619; Thu, 7 Dec 95 09:50:53+130
> Errors-To: traveller-request@MPGN.COM
> Received: from  (localhost [127.0.0.1]) by Ambassador.MPGN.COM (8.6.9/8.6.9) 
with SMTP id PAA07996; Wed, 6 Dec 1995 15:41:21 -0500
> Date: Wed, 6 Dec 1995 15:41:21 -0500
> Message-Id: <9512062040.AA18602@>
> Errors-To: traveller-request@MPGN.COM
> Reply-To: traveller@MPGN.COM
> Originator: traveller@mpgn.com
> Sender: traveller@MPGN.COM
> Precedence: bulk
> From: cyhiggin@usa.pipeline.com (Dragoness)
> To: Multiple recipients of list <traveller@MPGN.COM>
> Subject: Drop tanks
> X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
> X-Comment: Traveller Mailing List
>
> >In other words, I am *NOT* convinced that drop tanks have any place on a
> >military vessel (Eurisko's results aside). Merchant shipping on standard
> runs;
> >yes, this is very feasible. Can anyone explain the benefits to military
> ships?
>
> Every military ship I design has MANDATORY drop tank fittings.
> Very simple reason: when planning major operations, they
> allow an entire fleet to arrive in the target system with
> FULL jump fuel tanks. This allows the option of RETREAT if
> things get too hot.  This also gives you a lot of extra
> maneuver fuel if you don't need to retreat, but need to
> do a lot of pursuits and so on.
>
>                -- Cynthia
>
> -----------------------------------------------------------------
> "And the angels had guitars
>            even before they had wings" -- Meatloaf
> -----------------------------------------------------------------
>

------------------------------

Date: Wed, 6 Dec 95 18:35:52 +0100
From: Oliver Albrecht <ollichid@sp.zrz.TU-Berlin.DE>
To: traveller@MPGN.COM
Message-ID: <9512061735.AA03187@sp.zrz.TU-Berlin.DE>

Hello There!
This is a long mail, but I didn`t get to submiss anything in the
past time. If I bore anyone of you to death, I apologize, but here I go
anyway.

1) BBH-Galaxia
==============
Sorry but I just couldn`t resist some time ago and created this monster, just for
the sake of doing something at the outer limits of FFS. I doubt anyone will have a use
for it in his gaming sessions, but it`s interesting ...

*******************************************************************************************************
* TL15 - Ultra Heavy Battleship GALAXIA-Class                                                         *
*******************************************************************************************************

GENERAL DATA
Displacement:1,000,000 tonsHull Armor: 5,600
Length:750 mVolume:14,000,000 kl
Price:MCr 339,995 ****Target Size:G
Configuration:Wedge USLTech Level:15
Mass(loaded/empty): 16,949,000/17,881,000 tonnes

ENGINEERING DATA
Power Plant:2,000,000 MW Fusion Power Plant (400 MW/hit), 1 year duration
Jump Perform.:3 parsecs (93,333 kl each)
G-Rating:1 Gs (1,000,000 MW/G), no Contra-Grav
G-Hours:24 (35 using jump fuel), 250,000 kl fuel each
Maint: 217,583

ELECTRONICS
Computer:20xTL15 Mod Fib Computers (1.1 MW ea.)
Commo:20x1000 AU Radio (*; 10 MW ea.),  10x1000 AU Meson (*; 5 MW ea.)
20x1000 AU Maser (*; 0.6 MW ea.), 20x1000 AU Laser (*; 0.3 MW ea.)
Avionics:none
Sensors:20xPassive EMS 210,000km fixed array (7 hexes; 0.25 MW ea.),
20xActive EMS 480,000km (16 hexes; 25 MW ea.),
10xDensiometer (0.4 MW ea.), 10xNeutrino ( 0.001 MW ea)
ECM/ECCM:10x480,000km EMS Jammer (16 hexes; 50 MW ea.),
10x3,000,000km AreaJammer (100 hexes; 1,080 MW ea)
Controls: Bridge, Auxiliary Bridge each with 3,205 Bridge Workstations plus
13,333 Normal Engineering Workststions

ARMAMENT
Offensive:1,000,000Mj Particle Accelerator (Loc: Spinal; Arcs:1; 277,777 MW),
100x100 ton Laser Bay (Loc:5 on each; Arcs: **; 157 MW ea.),
100x100 ton Missle Bay (Loc: 5 on each; Arcs: **; 0.15 MW ea.),
10x1000 ton Laser Battery(Loc:1,3,...19; Arcs: **; 4000 MW ea.)
Defensive:200xSand Turret (Loc: 10 on each; Arcs: **; 2D10x5 Rdc/Hit; 50 Cann 
ea.; 1 MW ea),
100xPDF Laser Turret (Loc: 5 on each; Arcs: **; 675 MW ea.),
Meson Screen Generator (PV=490; 600 MW; 90 Crew),
10x3,000,000km Nuclear Damper Screens (100 hexes; 300 MW ea.),
TL15 BlackGlobe plus 1xBackup (40%; 180 MW; 11,200,000 Mj HPG Banks)
MFDs:200xMulti MFD (6 DiffMods; 10 hexes Msl; 10 hexes; 3 MW ea.; 1 Crew ea.)

ACCOMMODATIONS
Life Support:Extended (2,800 MW), Gravitic Compensation (6G; 70,000 MW)
Crew:20985 (13,333xEngineering, 30xElectronics, 2xManeuvering, 260xGunnery,
1334xMaintenance, 2000xTroops, 520xFlight Crew, 2913xCommand,443xStewards,
150xMedical)
Passengers:150 (100xMiddlePassage, 50xHigh Passage)
Crew Accommod.:8961xSmall Stateroom (Crew; double-occupancy; 0.0005 MW ea.),
2150xSmall Stateroom (Command+Medical; single-occupancy; 0.0005 MW ea.),
913xLarge Startroom (High Command; single-occupancy; 0.01 MW ea.)
Passenger Acc.:100xSmall Stateroom (Middle Passage; single-occupancy; 0.0005 
MW ea.),
50xLarge Startroom (High Passage; single-occupancy; 0.01 MW ea.)
Other Facilit.:100xElectronics Shop (0.6 MW ea.), 100xMachine Shop (1 MW ea.),
10xLaboratory (0.8 MW ea.), 200xSickBay (0.8 MW ea.),
200,000 kl Recreational and Exercising Areas,
Self Destruction: 50 Gt Thermonuclear Bomb
Cargo:200,000 kl, 571 large cargo hatches
SmallCft & LF:Spacious Internal Hangars (110x100t-Shuttle, 10x10t Launch, 
200x10t Fighter),
Launch Tubes (10x100t, 1x1t), 2500x5t Lifeboat Socket with Lifeboat ***
AirLocks:10,000

Notes:
*)Infinity for game purposes.
**) Arcs as described in T:TNE/BL rules.
***)See RCEG, p.147.
****)Prices for Small Craft not included.


STATS

Damage Tables:
1D20    Surface DamageInternal explosion
-----------------------------------------------------------------------------------------------
 1Ant1-9: Elec, 10-19: Hold, 20: SpinalPA
 2-41-19: Hold, 20: SpinalPA
 5-91,2: Weapon(*), 3-20:Hold
101:Ant1:Qtrs, 2-6: Elec, 7-20:Hold
111:Launch Tube, 2-12: CHHold
12-15Hold
16,171:ALQtrs
18,191-2: Eng, 3-20: Hold
20Eng
-----------------------------------------------------------------------------------------------
Notes: (*)Roll 1D6: 1:LBy, 2:PDF-LT, 3:Sand, 4: MslBy, 5,6: LBatt


System Damage:
--------------
JD-11200HPP-5000HMD-1000HSR-1H
SSR-(2h)LS-84613HELS-42306HMesonCom-10H
AreaJam-41HAG-1400LBy-23HMBy-2H
PDF_LT-1HSpinalPA-3550HND-33HSandT-1H
Tractor-1000HPEMSAnt-(3h)BGlobe-4HMS-90H
ElecShop-1HMachShop-1HLab-1HSickBay-1H
Hangar-31640HLifeBoats-8750HSelfDest-4800HLTube1-175H
LTube2-18H
All other-(1h)


Weapon Stats:
-------------
1000GJ Spinal N-PAW (ROF:100, -2 DiffMods):
TL  Effect    MW       MCr      Wt    Short        Medium       Long         Extreme
----------------------------------------------------------------------------------------
15  1000Gj  277,777   2,500   355,625 10:5000      20:5000      40:5000      80:5000

1000 ton Laser Battery (ROF:100, -2 DiffMods):
TL  Effect    MW       MCr      Wt    Short         Medium        Long          Extreme
--------------------------------------------------------------------------------------------
15  72000Mj  4,000     352     3330   10:1/215-671  20:1/215-671  40:1/215-671  80:1/215-671

100ton Laser Bay (ROF:100, -2 DiffMods):
TL  Effect    MW       MCr      Wt    Short        Medium       Long         Extreme
----------------------------------------------------------------------------------------
15  5650Mj  1569.4    90.28  2381.18  10:1/60-188  20:1/60-188  40:1/60-188  80:1/60-188

Point Defense Laser Turrets (ROF:800, -5 DiffMods):
TL  Effect    MW       MCr      Wt     Short       Medium       Long         Extreme
---------------------------------------------------------------------------------------
15  430Mj     675Mw    4.741   58.99    5:1/17-52  10:1/9-29    20:1/5-14    40:1/2-7

MissleBays:
TL  Type         MW       MCr      Wt     Launchers    Rdy Msls   MslSize  Crew
--------------------------------------------------------------------------------------
12 100ton bay    0.15     0.2815   160.256    4           35        20m3     1

Missles:
TL Guid   Yield   Mass  Vol  Arm  Mcr   G-Turns  Hits   Damage  Rng Comm  Sens   Sigs
---------------------------------------------------------------------------------------
15 Indep  500*4   22.23  20   28  11.41 76/20    4*1d6  1/25-79  0  10L   10L  1/1/1/1/1
5 Indep  100*30  20.39  20   28  31.53 80/20    Note1  Special  -  Note1  0P  1/1/1/1/1




NOTES
   No fuel purification machinery, 8,800,000 kl fuel.
   This ship was planned since 1070, when the high admirality decided that the IN needed
some prestigious ships. In 1078 Gashikuudaan Yards got the order to build 10 ships of the
new GALAXIA-class. During construction however problems arose by the sheer size of the ship
and public opinion turned against the enourmously expensive project. Lukin Gashikuudaan, owner
of Gashikuudaan Yards, died in 1081 of an old heart weakness, and his company staggered into
financial problems without its 130 year lasting leader. Construction came to a halt the same
year. In 1087 Core Starships offered to continue the project on its own risk. The admirality
accepted the offer, and construction continued in 1095 at CS orbital facility.
   With CS's 1000 year experience construction went on swiftly, and in 1099, just in time for
the centennial celebrations, the EMPEROR OF THE 8000 SUNS was finished. The name GALAXIA was
abandoned for various reasons, but kept as the class designation.
   Euphoria was high in navy circles, and never lowered since. The GALAXIA class is seen
as an example for modern naval architecture. 60,000 kl of recreational and excercisement area
make these ships very hospitable and friendly.
   Nontheless the GALAXIA-class is an almost invincible opponent. Its 200cm BSD armor makes
it almost invulnarable to all weapons except meson guns. Defense against those however is seen
as a major weakness in the GALAXIA's design. Many experts criticize the meson screen for being to
weak, to stand against typical meson fire from other battleships. Others argue, that any ship,
that was large enough to hold a meson gun of appropriate caliber would never come close enough due
to the 1000 Gj particle accelerator weapon that typically outranges all meson guns of its size and
the fierce, unstoppable power of the 1000 ton laser batteries.
   Furthermore, the GALAXIA can fire 400 large missles per round, for 8 rounds, each tipped
with four 500kt warheads. Next there are 100 heavy laser bays, that penetrate up to 402cm of BSD,
and finally 100 point defense laser turrets with a deadly ROF. Combined with a sensor-array
that won't let slip anything through its weave, many people wonder if there actually *is*
anything that could harm this ship even with its black globe down.

Ships built so far: (001-1120)
------------------------------------------------------------------------
Name                         Laid down      Completed              Owner
------------------------------------------------------------------------
EMPEROR OF THE 8000 SUNS     105-1079        319-1099      Imperial Navy
CROWN OF THE 8000 SUNS       234-1098        195-1102      Imperial Navy
WARRIOR OF THE 8000 SUNS     265-1102        254-1106    Emperor's Guard
ECLIPSE OF THE 8000 SUNS     045-1106        137-1110      Imperial Navy
DEFENDER OF THE 8000 SUNS    201-1109        087-1114      Imperial Navy
EMPRESS OF THE 8000 SUNS     128-1113        323-1117   Imperial Navy
ROYAL VENGEANCE              183-1118     mid-1121    Lucan's Navy
DARK DELIVERER                planned         planned       Lucan's Navy
LOYAL REAPER      planned         planned       Lucan's Navy
------------------------------------------------------------------------

[Parts of this design (the 100 ton laser and missle bays) were taken from Roger 
Myhres
 "starship.weapons". Cool job, Roger!]

******************************************************************************************************


===================================================================================================
THE DESIGN SEQUENCE:

Notes:
(X/Y) : X devices online, Y devices backup (only X devices need power)
Cx    : x crew


Description       MWm^3  t      m^2             MCr
--------------------------------------------------------------------------------------------------
1. Hull
Disp=1,000,000--14,000,000  ---
Hull(WedgeUSL;200cmBSD)  -           822,000 12,300,000 -411,000   23,016
IntStructure(4G)-587      8,807-       16

2. FTL Drive
Jump 3-    560,000  1,120,000  186,666  168,000
Jumpfuel for 3 parsecs-  2,800,000    196,000--

3. Controls
Holographic Linked     1000     14,000      1,400-   20,000
20xComputer TL15/fib       22 280 56-      240

4. Electronics
20xMaser-1000AU       12  1  2       204
20xLaser-1000AU        6  1  2       204
10xMeson-1000AU       50      5,000     10,000      500      200
20xRadio-1000AU      400    1  2    4,0003
20xAEMS-480,000km      500 25 50       50       50
10xDensiometer        4 70 15      400        15
10xNeutrino Sensor~ 50 50        -       30
20xPEMSfixed-210,000km CPU:5 50100        -      100
       Ant:-300300    6,000      300
10xEMSJammer-1000AU      500 13 25       25       50
10xAreaJammer-3,000,000km  10,800      4,050      4,050-    8,100

5. Defense
10xNucDamper-3,000,000km    3,000     33,000     33,000    3,300    4,500
MesonScreen (PV: 490) C90     600     12,000      9,000    6,000    1,200
-90xWorkstation-        630 18-        1
200xSandcasterTurret      200      8,400     10,000         2,000      200
TractorBeam(3 Mtons)    1,000    100,000    100,000-   10,000
2xBlackGlobe(40%)(1/1)      180700700      -    2,000
-HPGBank 5,714,286Mj-    200,000    400,000-    2,000

6. Offense
1000GJ-PAWS Spinal-15   277,777    182,500    355,625       10    2,500
100x100ton LaserBay-15    156,940           140,000         238,118        15,000    9,028
10x1000ton LaserBatt-15    40,000    140,000       241,300      160           3,520
100xPDFLaserTurret-15      67,500      4,200           5,899    1,000      474
100x100tMissleBay-12       15           140,000          16,026   15,000       28
200xBeam/MslMFD-300,000km(-6)  12      1,200      1,200-    1,200

7. Maneuver Drive
HEPlaR(1G;20,000,000TT) 1,000,000    100,000    100,000  100,000       1,000
(FC: 250,000 kl/Gh)

8. Optional Features
100xElectronics Shop       60      8,400      4,000 -      100
100xMachine Shop      100     14,000     12,000-      200
10xLaboratory8      1,120        500-       50
200xSickBay      160     22,400     10,000-    1,000
InternalSpaciousHangars for:
-200x10t Rampart Fighter-    112,000     22,400-       22
-10x100t Shuttle-     56,000     11,200-       11
-10x10t Launch-      5,600           1,120     - 1
-100x100t Shuttle-    560,000    112,000-      110
10xLaunchTube (Sht/Fig)    3,500    350,000    175,000      392       50
1xLaunchTube (Launch)       35      3,500      1,750      100        1
2500x5t-LifeBoatSocket w/Boat-    175,000    150,000   25,000    5,800
Self-Destruct: 50GT-TNBomb (*) 30     30,000    480,000   -   10,000

9. Environment
ExtLS    2,800    112,000    112,000-    7,000
ArtGrav/GComp(6G)   70,000    140,000    280,000-    7,000
10000xAirlock       10     30,000      2,000   20,000       50

10. Power Plant
Fusion Power Plant-15  -2,000,000    250,000    500,000-   50,000
Fuel(1 year)-    150,000     11,000--

11. Accommodations
8961xSmallStateroom(double occ)5    250,908     17,992-      385
250xSmallStateroom(MID+Cd)~      7,000        500-       10
50xLargeStateroom(HI)~      2,800        200-        5
2000xSmallStateroom(Cc)1     56,000      4,000-       80
913xLargeStateroom(Cc)1     51,128      3,652-       91

12. Workstations
Bridge:
3205xBridgeWS-     44,870641-        6
AuxBridge:
3205xBridgeWS-     44,870641-6
Eng:
13,333xNormalWS-     93,331      2,666             -       27

13. Miscellanious
Cargo (w/large hatches)-    200,000    200,000   11,428       11
Fuel (24 Gh)-  6,000,000    420,000--
Shopping, R&R, Training
Sports, Excercising, Leisure-     60,000    100,000    1,000      200

TOTAL:OK    OK      16,949,000/17,881,000OK  339,995
==================================================================================================

NOTES:
    As you might notice, the meson screen is really small. The problem with getting it
bigger was not power usage, but surface area. Jump drive and HEPlaR drive consume a lot
of it, and though the volume of this ship is immense, the surface is not. EMM radiators
would consume another 140,000 m^2, so I also had to leave them away. This makes this darn
thing a really big blotch on any AEMS operators cube (=radar operators screen:) and
vulnerable to the most feared spaceship weapon of tomorrow, too...(sigh)
   Next, I really don't know if the gunnery is enough for a ship that large. Sure, I could
well add another 100 LaserBays, but aren't the first hundred enough to handle with *any*
ship? A ship with an AV of 2000 will still suffer 155 damage points. This is still one critical
hit on a craft of up to 100,000 tons. Anything larger will be eaten up by the PA the same round
it appears on the screens/cubes. Those 1000ton laser batteries will do the rest in less
than one round... Critical hit on G sized targets up to an AV of 101,050 !!!
   Then, if something wanted to hurt this baby, it would have to pump incridible
11 Tj = 11,000 Gj = 11,000,000 Mj into the heat sinks first... I guess there are few ships
that could do something like it. However I would like to hear some comments from BR/BL players
on this topic, as I'm not one myself ( no players...:( )
   Last but not least, after creating this monster I am looking for a way to stop it!
Planetary meson gun sites are a possibility, but what sort of fleet could stand long
against such an opponent?
   Last note: I included a self-destruct mechanism. Weight was figured out from the
TN-warhead table in FFS, but price determined as for the same volume of radioactive fuel.
A damper box was provided also. All I need now are rules for damage ...
   Any comments are welcome!!!


-----------------------------------------------------------------------------------------------


2) SDB-Gepard
=============

This one was supposed to be really *FAST*.

************************************************************************************************
* TL 14 - Fast Rider Corvette / SDB    GEPARD-Class                                            *
************************************************************************************************


GENERAL DATA
Displacement:1,000 tonsHull Armor: 112
Length:83 mVolume:14,000 m3
Price:MCr 683.106 Target Size:M
Configuration:Slab AFTech Level:14
Mass(loaded/empty): 13,391/12,731 tonnes

ENGINEERING DATA
Power Plant:4,500 MW Fusion Power Plant (150 MW/hit), 1 year duration
Jump Perform.:none
G-Rating:8 Gs (500 MW/G), Contra-Grav (100 MW)
G-Hours:50, 125 kl fuel each
Maint: 558

ELECTRONICS
Computer:3xTL14 Mod Std Computers (0.5 MW ea.)
Commo:3x1000 AU Maser (*; 0.6 MW ea.), 3x1000 AU Laser (*; 0.3 MW ea.)
Avionics:none
Sensors:Passive EMS 210,000km folding array (7 hexes; 0.25 MW),
                Passive EMS 120,000km fixed array ( 4 hexes; 0.1 MW),
Active EMS 480,000km (16 hexes; 25 MW),
ECM/ECCM:EMM Package (14 MW)
Controls: Bridge with 17 Bridge Workstations plus 40 Normal Workstations

ARMAMENT
Offensive:2x300Mj Laser Barbette (Loc: 10,11; Arcs: All; 41.5 MW ea.; -1 DiffMod; 1 Crew ea.),
                2xMissle Barbette (Loc: 8,9; 5 Rdy Msl ea.; 0.15 MW ea.; 1 Crew ea.),
                1280 Mj Spinal PAW (Loc: All; Arcs: 1; 177.778 MW; -1 DiffMod; 2 Crew)
Defensive:      2xSandcaster Turret (Loc:10,11; Arcs: All; 50 Cann ea.; 1MW ea.; 1 Crew ea.)
MFDs:           2xTL14 MFD 300,000km (5 DiffMods; Beam/Msl 10 hexes; 0.12 MW ea.; 1 Crew ea.)

ACCOMMODATIONS
Life Support:Extended (2.8 MW), Gravitic Compensation (5G; 70 MW)
Crew:80 (38xEngineering, 3xElectronics, 1xManeuver, 10xGunnery, 6xMaintenance,
                10xTroops, 11xCommand, 1xSteward)
Crew Accommod.:23xBunk (Crew; 3 in 24 hours),
                5xSmallStateroom (Command, double-occupancy, 0.0005 MW ea.),
                1xSmallStateroom (Captain, single-occupancy, 0.0005 MW)
Cargo:240 kl with one large Cargo Hatch
AirLocks:10

Notes:
6,000 m3 of LHYD fuel. Fuel Scoops need 30 min to refuel.
        No fuel purification machinery.

*)Infinity for game purposes.




300 Mj Laser Barbette ( -1 DiffMod )

TL  Effect    MW       Short       Medium       Long         Extreme
------------------------------------------------------------------------
14   300Mj    41.5     10:1/14-43  20:1/14-43   40:1/8-26    80:1/4-13


1280 Mj 80m Spinal Particle Accelarator (-1 DiffMod )

TL  Effect    MW       Short       Medium       Long         Extreme
------------------------------------------------------------------------
14  1280Mj   177.8     10:179      20:179       40:179       80:119



Damage Tables:

D20Surface HitsInternal ExplosionsSystems
-----------------------------------------------------------------------------------------------
1Ant1-3:PA, 4-20:ElecPP-30HSandT-1H
2,3Ant1-3:PA, 4-7:Elec, 8-20:QtrsMD-4HSSR-(2h)
4,51-8:Ant,9:AL,10:CH1-3:PA, 4-20:HoldCG-2HPA-45H
6,71-3:PA, 4-20:HoldAG-3HAEMS-(2h)
8,90-5:EMMRad1-3:PA,4-5:MB, 6-20:HoldLS-23HFoldPEMSAnt-1H
10,111-3:PA, 4-5:LB, 6:SandT, 7-20:HoldELS-11EMMRad-(14h)
12-161-3:PA, 4-20:HoldLB-1H
17,181-3:PA, 4-16:Hold, 17-20:EngMB-1H
18-201-3:PA, 4-20:Eng All others - (1h)
-----------------------------------------------------------------------------------------------

NOTES:

   This vessel was constructed in the early 970's as part of a Imperial Navy contest for a
fast and very offensive little rider on TL-14 basis. Delta Rhombus Yards' contribution was
the GEPARD-Class rider. In the final jury decision it made the 8th place in the ranking
and Delta Rhombus settled into a financial crisis. Years later however many smaller systems
showed interest in the ship and in the following years the GEPARD found its way into many
system defense squadrons. Around 1000ti over 300 were (mostly under license) constructed
throughout the imperium. Since then it has gained a reputation as a formidable craft
against more lightly armed opponents, such as pirate vesseles typically are.
   The IMPERIAL SPACETECHNOLOGY OBSERVER has written the following about the GEPARD:
   "...a surprisingly agile craft. And once the engineer kicks the throttle open, few things
are more impressive than the 8 Geeeees that really hurt with only 5 of them compensated...
Usual tactics is the ship lies silent in the void, waiting for its prey. Once its formidable
passive sensor array has detected the foe, just a little burn, and the GEPARD closes in with
tremendous speed... The particle accelerator is a smashing hazard to all enemies within 2.3
light seconds. It maintains its punch up to 4 lsecs and does enough damage to render small
targets completely inoperable with 2 or 3 hits... All in all nothing you would like
to be against!"


================================================================================================
                                                                                
                                            Page 1

 Description                     Power [Mw] Volume [m^3]   Mass [t]  Area [m^2] 
Price[MCr]
 ----------------------------- ------------ ------------ ---------- ----------- ----------
 1. Hull
 Disp=1000; TL-14                     0.000  -14,000.000      0.000       0.000      0.000
 Config=Slab AF, 4cm BSD              0.000      218.000  3,276.000  -5,460.000      9.173
 Internal Structure (8G)              0.000       11.200    168.000       0.000      0.314

 2. Electronics
 HoloLinked Controls                  1.000       14.000      1.400       0.000      1.500
 3xTL14 Std Computer                  1.500       24.000      4.800       0.000     15.000
 3xLaserComm-1000AU                   0.900        0.150      0.300       3.000      0.540
 3xMaserComm-1000AU                   1.800        0.300      0.600       3.000      0.540
 AEMS-480.000km                      25.000        5.000     10.000      10.000     10.000
 Fixed PEMS-120,000km CPU             0.100        1.000      2.000       0.000      2.000
                   "                  0.000        0.450      0.045       9.000      0.045
 Folding PEMS-210,000km CPU           0.250        2.500      5.000       0.000      5.000
                   "                  0.000       90.000     90.000     900.000     90.000
 EMMasking                           14.000      280.000    140.000     140.000     70.000

 3. Weapons
 2xMissile Barbette                   0.300      168.000    140.500      32.000      0.220
 2xMFD-14 (300,000km B/Msl)           0.240       24.000     24.000       2.000     24.000
 2x300 Mj Laser Brb (-1 DM)          83.000      168.000    262.000      32.000      4.320
 Spinal 1280 Mj-PA  (-1 DM) C:2     177.778    2,726.000  4,446.000      10.000     99.800
 2xSandcaster Turret-14               2.000       84.000    100.000      20.000      1.800

 4. Engineering
 HEPlaR (8G; 80,000 TT; 125 kl)   4,000.000      400.000    400.000     400.000      4.000
 Contra Grav Lifters (HiEff)        100.000      300.000    200.000     420.000     30.000
 FuelScoops (11,200 kl/h)             0.000        0.000      0.000     840.000      0.315
 Fusion Power Plant              -4,500.000    1,500.000  3,000.000       0.000    300.000
 Fusion Fuel (1 Year )                0.000      450.000     31.500       0.000      0.000

 5. Accommodations
 10xAirLock                           0.010       30.000      2.000      20.000      0.050
 AG / GComps                         70.000      140.000    280.000       0.000      7.000
 Extended Life Support                2.800      112.000    112.000       0.000      7.000
 23xBunks (Crew,hot: 3 in 24h)        0.000      322.000     11.500       0.000      0.115
 6xSSR (Cc, 5xdouble,1xsingle)        0.003      168.000     12.000       0.000      0.240
 17xBridge Workstation                0.000      238.000      3.400       0.000      0.034
 40xNormal Workstation                0.000      280.000      8.000       0.000      0.080

 6. Miscellaneous
 Cargo+1xLarge CH                     0.000      240.000    240.000      20.000      0.020
 Fuel (50 Gh)                         0.000    6,000.000    420.000       0.000      0.000

 ============================= ============ ============ ========== =========== ==========
                                    -19.319       -3.400 13,391.045  -2,599.000 
   683.106
 =========================================================================================

--------------------------------------------------------------------------------------------

3) Sandcasters vs. 50*TL Mj Limit
=================================

This is an older article, that was getting dusty on my HD since summer `95.
I recently rejoined the TML and found that the TL*50 limit was still used
by many, so I figured that I should mail it now, even if it`s a bit late:

Hi everybody!

   I`ve recently been skimming the big pile of e-mail I have amassed
in the past two weeks or so. While browsing through the TML, I found
that a large portion of those mails just dealt with one topic:
BigLasers(tm).

   While all sorts of arguments were given for or against a Mj-limit, I am
missing the creative part in this discussion.

   I agree with Cynthia, that introducing a TL limit like the proposed
50*TL limit would be a pretty abitrary decision, something that shouldn't
be done in a hard-sf game (IMHO). Many of you argued however, that allowing
big lasers would destroy the game balance. But does it really do?

   I actually wondered why noone has proposed defences against BigLasers(tm).
Sandcasters for example reduce a lasers _DAMAGE_-value by the given reduction.
Even monster lasers do have comparatively small DVs, so by pumping enough sand
into the air (err sorry... space that is), most ships should be able to
protect themselves against all sorts of laser fire by building walls of sand:)
This consequently leads to the development of Sandcaster Barbettes, Bays or
even Sandscreens!!!
   I find that using such game-world appropriate anti-measures is *much* better
than using abitrary limits.
   I shall however notice, that I`m not a particular frequent BL-gamer, and most
of the values were just made up to occupy a certain volume for complete
protection (so that installation of weapons and protection compete against each
other to make designing a more interesting thing-You`ll always need trade-offs in
real design sequences!).

   So here is my answer to Gj- and Tj-Lasers (see the GALAXIA-BBH):

Sandcaster Barbettes

TL   Power[Mw]  Weight[t]  Price[MCr]   Cannisters     BeamReduction
---------------------------------------------------------------------
 8     2.0        180         1.1           60            1D6 x8
 9     2.1        150         1.2           65            1D6 x9
10     2.4        130         1.3           70            1D10x8
11     2.6        120         1.4           75            1D10x9
12     2.8        110         1.5           80            2D6 x7
13     2.9        100         1.7           85            2D6 x8
14     3.0         90         1.9           90            2D10x7
15     3.3         80         2.0           95            2D10x9
---------------------------------------------------------------------


Sandcaster Bays

Bay  TL     Power[Mw]  Weight[t]  Price[MCr]   Cannisters     BeamReduction
----------------------------------------------------------------------------
 50t 10        10         1000        6.8          80           2D10x15
 50t 12        12          900        7.0         100           2D10x18
 50t 14        14          800        7.5         120           2D10x20
100t 10        20         2000       11.5          50           2D10x20
100t 12        25         1800       12.3          80           2D10x25
100t 14        30         1500       13.8         100           2D20x30
----------------------------------------------------------------------------


SandScreens

Select the Reduction Value RV you wish to install. Field manipulation
hardware is then obtained by the following formula.


Volume:

     MHV = RV x TLM x SA

MHV: Volume of field manipulation hardware in m^3.
RV:  Reduction Value.
TLM: Tech-Level modifier from table below.
SA:  Surface Area in m^2.

TL    TLM
-----------
10   .0022
11   .0018
12   .0014
13   .0010
14   .0008
15   .0006
16   .0005
-----------

Mass: Mass of sandscreens in metric tonnes equals volume in m^3.
Power: Power usage in Mw equals volume in m^3 x 0.05.
Price: Price in MCr equals RV x 0.15.

   Sandscreens need a sand storage to replace burned up sand. This is
proportional to the maximum number of damage value absorbed, not in one
shot but as a whole.
   The designer selects the total amount of damage value to be absorbed and
the type of sand to be used be the screen.
The table shows weight, volume and price per absorbed damage point.

 TL  Sand Type             Vol[m^3]  Weight[t]  Price[MCr]
----------------------------------------------------------
 10  Ablative               0.020
 11  Enhanced Ablative      0.015
 12  Prismatic              0.010
 13  Prismatic/Reflective   0.008
 14  Reactive               0.004
 15  Enhanced Reactive      0.003
----------------------------------------------------------

Explanation:
------------
   Ablative: This sand is made to dissipate the beam by simply evaporating and
dispersing the beam in the process.
   Enhanced Ablative: This type of sand is an enhancement on ablative sand. The
material uses up more in chemical reactions and disperses the beam with slight
prismatic capabilities.
   Prismatic: As the same says, this sand disperses the beam by its prismatic
properties while offering as little as possible optical resistance to the beam
as the sand sand looses its prismatic properties when molten.
   Prismatic/Reflective: In order to be able to treat with all possible
wavelengths, this sand has both prismatic and reflective properties, trying to
slow overheating.
   Reactive: This sand is basically prismatic, but when molten the surface
becomes almost totally reflective. If not evaporated the sand will become solid
after cooling down and regain its prismatic properties.
   Enhanced Reactive: Improvement in so far as the sand will use up energy in
very energy consuming chemical processes when evaporation begins.



Well I guess that's it. Comments, criticism, flames and flowers are welcome!

 ____________________________________________________________________________
|.    .   ____        .           .         .     .                          |*
|   o .  / / /  Oliver Albrecht       .        .      No cool Quotations     |*
| .     / / /   ollichid@sp.zrz.tu-berlin.de              found yet...       |*
| ____ / / /                                    o   .                        |*
| \ \ / / /     A4000/040  14MB RAM  1.5GB HD &                              |*
|  \_X_/_/  .   A1000     2.5MB RAM   40MB HD      AMIGA makes it possible!  |*
| .                    .            .                                        |*
|____________________________________________________________________________|*
 ******************************************************************************

:s Bigmail

------------------------------

End of TRAVELLER Digest 506
***************************
